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Galaxian Dnd

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   Backstory: For generations, we have known only the cold steel embrace of Laconia, our ark, our world. We fled a dying Earth, traversing the black gulf between stars, carrying the last embers of humanity. Within the thirteen Cores, life persisted, culture flourished, and skills were honed for a future we could only dream of. That dream, after countless generations, has materialized before us. Not as a welcoming terrestrial sphere, but as something far beyond our comprehension. We have arrived at Galaxia. Forget the maps of old, the celestial charts that guided us through the void. Galaxia is not a planet as we understand it. It is a galaxy-sized entity, a cosmic leviathan that defies the very definitions of celestial bodies. Imagine a world so vast it encompasses entire star systems, its atmosphere an endless expanse of cosmic dust and light, its skies painted with nebulae and the ghosts of swallowed suns. Laconia, for all its immense scale, is but a mote of dust upon its s...

Bottle Buddy'z

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Piiip'z: Toys designed for you

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Piiip'z: Toys "designed" for you Is our motto, the progress it took to develop the logo and catch phrase took the combined brain powers of me and my on board personal AI.  It's been a real challenge developing the colors and even the main mascot himself.  Though I wanted my pretty face on it, I am forced to be the stories shop keeper.  A background character at best But the story isn't a boring one.  It's filled with so many elements from various books and legends.  Consider this my take on a special book of virtues. Toys designed for you.   I was once a kid with limited abilities in artistic vision.  In the early years of me developing these toys, I was around 15, when I first had the bright idea of drawing on my father's business cards. I would turn around the business card, and I would draw little characters that were roughly about an inch tall. I would painstakingly color them cut them out and set them on custom baseboards so they ...

Logo design/ Mascot backstory

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1st note. He doesn't like his name. Since they are a military culture the laconians go by their last names Keystone. But he's different. He is a thinker so the nuance of military structure is lost on him. He's a thinker a builder an adaptlist to all sorts of challamges he often faces due to his always thinking or imagining. He is young but cultured and smart. He's an artist. Though brought up on Laconia every Laconian is a warrior 1st and foremost. So his days are lost in endless rhetoric of strategy, warfare, states craft, and the endless classes of technical training and qualifications. Abrahm, or Key as he prefers much prefers to work in the workshops and smith's. Often applying his arts to crafting and building. Though he is a thinker he often finds most of his thinking while working with his hands. As a matter of fact Key often sneaks away from his duties to help volunteer in the agricultural Core on Laconia. See Key was born to a Military Core. A...